American Dream is a Family Computer video game that was released in 1989 to an exclusively Japanese market. The player must earn money in order to become the wealthiest gambler in the world. The game, set in New York City, is considered a spin-off from the Pachio-kun franchise. Al Capone has a cameo role in this game even though he lived about one thousand miles to the west Chicago in real life. Roads, taxis and automobiles are not portrayed in the game.
Ninja JaJaMaru-kun is an action game released in Japan on November 15, 1985 by Jaleco for the Famicom and in 1986 for the MSX. In the game, the player starts with three lives and can only run, jump and throw shurikens. The game is divided into stages, each with four floors and eight enemies. Sakura-Hime and Damazu are placed, unreachable, at the top of the screen. Enemies use various projectiles, one of which will cause the player to lose a life. If JaJaMaru-kun lands on top of an enemy.
Moai Kun is a puzzle video game developed and published by Konami for the Family Computer in Japan in March, 1990. The game derives its themes from Easter Island; the player controls a sentient moai statue that must rescue other moai and escape each stage via a door before the timer expires. Although platforming elements are present, the primary challenge is to find a way to manipulate the objects in each stage to reach the distressed moai and rescue them while still leaving an avenue of escape.
High School Soccer Kunio Kun is a soccer video game released in 1990. Eight students known as Atsushi, Genei, Hiroyuki, Kunio, Masa, Masahiro, Susumu and Takashi compete in a soccer tournament against 13 other high schools. At its core, the game follows the rules of soccer, but with noticeable differences. Each team has only six players, a goalkeeper, two defenders, a midfielder and two forwards. You control only one of them, but you can give commands, Pass or Shoot, to the others. Offside are non-existent and fouls are not punished. Players can be knocked out by repeatedly sliding, tackling or shooting them, afterwards they will stay down for the rest of the half. Players can also use up to five super shots per half, these powerful, odd-looking shots are used whenever a player does a bicycle kick or a diving header, or when he shoots after walking a certain number of steps. The super shots differ from team to team. The playing fields also differ in respect to material, e.g. ice, which heavily impacts movement of players and the ball.